Information
Location TierPovince
RegionWest Kighfalton
Other informationN/A
Governing PowerFree Slave Coalition
Provinces/HousesLinks

📍 Overview

The inland province of Iaendria has fallen entirely under the control of the Free Slave Coalition. Historically, this quiet territory was an agricultural powerhouse , processing thousands of gallons of specialty wines and liquors flowing from vast fruit farms to the central distilleries of the provincial capital. Following an ancient civil war, the local ruling family, House Milaszc, was systematically purged and kept intentionally weak by the crown. To permanently check their power, Emperor Voelkian Itomas II relocated the massive central chapterhouse of the loyal Eraedal Wizards’ Guild directly to the capital city.

However, the Coalition’s recent conquest shattered this delicate imperial balance. While the peaceful, low-lying vineyards and bulk distilleries have been completely captured to supply the rebel army, the capital city’s magical layout was irrevocably changed during the invasion. The territory now stands as a highly unusual theater of war, where the ground is ruled by the rebellion while the skies above host a silent, drifting imperial spy matrix.


🗺️ Points of Interest

1. The Fallen Spire (The Repurposed Wizards’ Guild)

  • Immersive Description: A monumental, magically fortified citadel rising above the cosmopolitan center of the capital, once serving as the prestigious global headquarters of the Eraedel Wizards’ Guild.

  • Current Functional Utility: Formerly an imperial check against the local nobility, this massive nexus of high-level spellcraft has been forcefully seized and repurposed. The vast magical libraries and ritual chambers are now occupied by Coalition magi and liberation summoners who use the guild’s advanced resources to magically power and upgrade the rebel army’s offensive capabilities.

2. The Grand Ship-Slips (The Riverways Command)

  • Immersive Description: A bustling network of deep inland docks and river channels originating from the capital city, connected to the region’s central distribution wineries and distilleries.

  • Current Functional Utility: This logistics hub has been repurposed to manufacture and launch a specialized Light Riverway Navy. The Coalition constructs fast, magically powered riverboats designed to carry two dozen archers and warriors alongside a captain and a four-man crew. This fleet was recently utilized to launch a devastating, successful upstream prong of the synchronized invasion of Caer Netebbe.

3. The Aerie of Syrefald (The Sphinx Triad Command)

  • Immersive Description: Towering cliffside roosts and fortified highland outposts overlooking the border pathways to the neighboring Koerdian Mountains.

  • Current Functional Utility: This high-altitude sector serves as the Air Command and Vanguard Roost for the Coalition’s most terrifying division. Orchestrated by a brilliant triad of Sphinxes who led the violent sacking of the Koerdian capital, Syrefald, these peaks house massive encampments of liberated Orc griffin riders and flocks of allied Harpies, acting as the primary aerial strike force for the region.

4. The Casked Foundries (Distillery Row)

  • Immersive Description: Sprawling, stone-walled central distilleries and cask houses where thousands of gallons of alcohol were historically processed for export.

  • Current Functional Utility: Operating now as an Alchemical Depot and Fuel Compound, the massive industrial vats no longer hold luxury beverages. The raw grape and fruit harvests from the surrounding farms are processed into volatile, highly combustible liquids, mass-producing alchemical fire and siege munitions to supply the Coalition’s expanding front lines.