| Player | Jurney | Campaign | The Beginning of the End Medium Humanoid (Rock Dwarf), Guardian 3, Nomad Background


Wealth: 52 gp, 5 sp | Hero Points: 2/3 | Focus Points: 0

DEFENSE & VITALS

Armor Class: 21 (Splint Mail: +5 AC, +1 Dex Cap, Trained) Note: Swordstealer Shield grants +2 AC when raised. +2 Hardness vs. slashing attacks. Hit Points: 55 / 55 Speed: 25 ft. Bulk: 7.59 (Encumbered: 9 | Overburdened: 14) Resistances: Physical 2


Saving Throws:

  • Fortitude: +10 (Expert)
  • Reflex: +6 (Trained)
  • Will: +9 (Expert) Heritage Bonus: +2 circumstance bonus to DC vs. Reposition, Shove, or Trip. +2 circumstance bonus vs. spells/effects attempting to force you to move or knock you prone.

ATTRIBUTES & SKILLS

STR 18 (+4) | DEX 12 (+1) | CON 16 (+3) | INT 10 (+0) | WIS 14 (+2) | CHA 8 (-1)


Only Trained or higher listed:

  • Athletics: +11 (Expert)
  • Medicine: +7 (Trained)
  • Religion: +7 (Trained)
  • Survival: +7 (Trained) (Assurance: can forgo rolling for a flat result of 15)
  • Perception: +7 (Trained)
  • Stealth: +6 (Trained)
  • Lore (Swamp): +5 (Trained)

Senses: Darkvision Languages: Common, Dwarven

Combat & Actions


  • 🪓 Battle Axe: +9 / +4 / -1
    • Damage: 1d8+4 Slashing
    • Crit: ×2
    • Traits: Sweep
  • 🗡️ Clan Dagger: +9 / +5 / +1
    • Damage: 1d4+4 Piercing
    • Crit: ×2
    • Traits: Agile, Dwarf, Parry, Versatile B, Uncommon
  • 🛡️ Shield Bash: +9 / +4 / -1
    • Damage: 1d4+4 Bludgeoning
    • Crit: ×2
  • 🥊 Fist: +9 / +5 / +1
    • Damage: 1d4+4 Bludgeoning
    • Crit: ×2
    • Traits: Agile, Finesse, Nonlethal, Unarmed

Class Abilities & Feats


  • Taunt (1 Action): Draw the ire of an enemy within 30 feet.
  • Intercept Attack (Reaction): Triggered when an ally within 10 feet takes physical damage. Extend to 15 ft if the damage comes from your taunted enemy (can Stride instead of Step if needed).
  • Shield Block (Reaction): Triggered when you would take physical damage while your shield is raised.
  • Reactive Shield (Reaction): Triggered when an enemy hits you with a melee strike; immediately raise your shield.
  • Aggressive Block (Free Action): Triggered when you use Shield Block against an adjacent opponent your size or smaller.
  • Tough to Kill (1/Day): You are exceptionally hard to put down.
  • Punishing Shove: Deal 6 Bludgeoning damage when utilizing related shove abilities.
  • Guardian’s Armor & Ever Ready (30 ft): Guardian class features.
  • Treat Wounds: DC 15 Skill Check to heal 2d8 HP.
  • Feats: Bastion Dedication, Unburdened Iron, Rock Dwarf (Heritage), Diehard, Fleet, Assurance (Survival), Survey Wildlife.

Inventory & Gear


  • Armor & Shields: Splint Mail (with +1 armor rune), Swordstealer Shield (Deflecting slashing trait).
  • Weapons: Battle Axe, Clan Dagger.
  • Consumables: Elixir of Life Lesser (x2, heals 3d6+6), Elixir of Life Minor (x2, heals 1d6).
  • Adventuring Gear: Backpack, Bedroll, Chalk (x10), Flint and steel, Healer’s toolkit, Rations (2 weeks), Rope (50 feet), Soap, Torch (x5), Waterskin.