Player Brian Campaign In The Shadow of The Spire
πͺοΈβοΈ Dual Gate Kineticist
Ancestry & Heritage: Mutated Fleshwarp | Class: Kineticist 5 Archetype: Rogue Dedication | Background: Planar Migrant Wealth: 69 pp, 101 gp, 17 sp, 4 cp | Bulk: 5.5 / 8 (Encumbered)
π Core Statistics
| Ability | Score | Modifier |
|---|---|---|
| Strength | 12 | +1 |
| Dexterity | 18 | +4 |
| Constitution | 19 | +4 |
| Intelligence | 12 | +1 |
| Wisdom | 12 | +1 |
| Charisma | 12 | +1 |
βοΈ Combat & Defenses
- Hit Points: 70 / 70
- Armor Class (AC): 23 (Trained) β +1 Shadow Studded Leather
- Movement Speed: 25 feet
- Perception: +8 (Trained) | Passive DC: 18
- Saving Throws: (Unusual Anatomy: +1 circumstance bonus vs. disease and poison)
- Fortitude: +14 (Expert) | DC: 24
- Reflex: +14 (Expert) | DC: 24
- Will: +11 (Expert) | DC: 21
πͺοΈ Elemental Blasts & Weapons
- π Elemental Blast (Air or Metal)
- Melee Strikes:
+11 / +6 / +1to hit | Damage:2d8+5 Piercing - Ranged Strikes:
+11 / +6 / +1to hit (Range: 30 ft) | Damage:2d8+4 Piercing
- Melee Strikes:
- πͺ Magnetic Pinions (Metal Impulse) β Ranged Strike:
+12 / +7 / +2to hit (Range: 60 ft)- Damage:
3d4 Bludgeoning + 3d4 Piercing
- Damage:
- π± +2 Striking Wounding Frost Dawnsilver Longspear β Melee Strike:
+10 / +5 / +0to hit (Reach 10 ft)- Damage:
2d8+1 Piercing + 1d6 Cold + 1d6 Persistent Bleed(Crit: double persistent damage + slowed 1 DC 24)
- Damage:
- πΉ Crossbow β Ranged Strike:
+11 / +6 / +1to hit (Range: 120 ft) | Damage:1d8 Piercing - π‘οΈ Horn β Melee Strike:
+8 / +3 / -2to hit | Damage:1d6+1 Piercing - π Fist β Melee Strike:
+11 / +7 / +3to hit | Damage:1d4+1 Bludgeoning(Agile, Finesse, Nonlethal, Unarmed)
π Kineticist Impulses & Class Features
- Elemental Gates: Air & Metal (Dual Gate) | Air Aura Junction
- Kinetic DC: 21 | Impulse Attack Roll: +11
- Rogue Dedication: Surprise Attack, Sneak Attacker (1d4 extra precision damage vs off-guard)
Elements & Impulses
- πͺοΈ Aerial Boomerang (Air): 60-foot line dealing
4d4 Slashingdamage (DC 21 basic Reflex save).- β‘ Lightning Dash (Air): 30-foot line dealing
2d12 Electricitydamage and moving along the path (DC 21 basic Reflex save).- βοΈ Extract Element: Ranged attack dealing
3d4 Untypeddamage (DC 21 Fortitude save). On success, extracts elemental matter to bypass immunities and target gets -1 to saves/AC against your impulses.- π Command Elemental: Attempt to control or slow an elemental creature within 30 feet (DC 21 Will save).
- Innate Spells: Figment (3rd Rank, At Will)
π Trained Skills & Feats
- Skills: Acrobatics (Expert +14), Thievery (Expert +13), Stealth (Trained +13), Arcana (Trained +8), Athletics (Trained +8), Deception (Trained +8), Intimidation (Trained +8), Medicine (Trained +8), Nature (Trained +8), Society (Trained +8), Plane of Air Lore (Trained +8). (Note: Untrained Improvisation adds +5 to untrained skills).
- General & Skill Feats: Cat Fall, Hefty Hauler, Intimidating Glare, Pet (Lizard Familiar), Prescient Planner, Quick Jump, Skill Training, Untrained Improvisation.
- Ancestry & Class Feats: Mutated Fleshwarp, Deep Vision (Darkvision & Low-Light), Living Weapon (Horn), Startling Appearance, Rogue Dedication, Sneak Attacker, Versatile Blasts, Elemental Familiar.
- Inventory Items: Greater Cloak of Illusions, Bracelet of Dashing, Hat of Disguise, Runic Marks (Relic), Healerβs Toolkit, Infiltrator Thievesβ Toolkit, Skeleton Key, Moderate Drakeheart Mutagen (x2), Greater Healing Potion, Moderate Healing Potion (x3), Crossbow Bolts (x20), Rations, Sack, Waterskin.
ποΈ Character Biography & Familiar Notes
- Elemental Familiar: Kino travels with a small Lizard pet (AC 23, HP 25, Speed 25 ft