| Player | Jon | Campaign | The Beginning of the End | Medium Humanoid (Versatile Human), Investigator 3, Detective Background


Wealth: 58 gp, 5 sp | Hero Points: 2/3 | Versatile Vials: 4/day

DEFENSE & VITALS

Armor Class: 19 (Leather Armor: +1 AC, +4 Dex Cap, Trained) Hit Points: 35 / 35 Speed: 30 ft. Bulk: 4.29 (Encumbered: 5 | Overburdened: 10)


Saving Throws:

  • Fortitude: +6 (Trained)
  • Reflex: +10 (Expert)
  • Will: +8 (Expert)

ATTRIBUTES & SKILLS

STR 10 (+0) | DEX 16 (+3) | CON 12 (+1) | INT 18 (+4) | WIS 12 (+1) | CHA 10 (+0)


Only Trained or higher listed:

  • Crafting: +12 (Expert)
  • Perception: +10 (Expert) +2 circumstance to Seek hunted prey
  • Arcana: +10 (Trained)
  • Lore (Underworld): +10 (Trained)
  • Occultism: +10 (Trained)
  • Society: +10 (Trained)
  • Medicine: +9 (Expert)
  • Acrobatics: +8 (Trained)
  • Stealth: +8 (Trained)
  • Survival: +8 (Trained) +2 circumstance to Track hunted prey
  • Thievery: +8 (Trained)
  • Nature: +7 (Trained)
  • Religion: +7 (Trained)
  • Athletics: +5 (Trained)

(Note: J.C. receives a +1 circumstance bonus to checks related to an active “Pursue a Lead” investigation).

Languages: Common, Draconic, Dwarven, Elven, Goblin, Orcish

Combat & Actions


  • 🏹 Repeating Hand Crossbow: +8 / +3 / -2 (Range: 60 ft.)
    • Damage: 1d6 Piercing
    • Crit: ×2
    • Traits: Repeating, Uncommon
  • 🪓 Hatchet: Melee +5 / +1 / -3 | Ranged (10 ft.) +8 / +4 / +0
    • Damage: 1d6 Slashing
    • Crit: ×2
    • Traits: Agile, Sweep, Thrown 10 ft.
  • 🧪 Alchemist’s Fire, Lesser: +8 / +3 / -2 (Range: 20 ft.)
    • Damage: 1d8 Fire + 1 Persistent Fire + 1 Fire Splash
    • Traits: Alchemical, Bomb, Consumable, Fire, Splash, Thrown 20 ft.
  • 🥊 Fist: +8 / +4 / +0
    • Damage: 1d4 Bludgeoning
    • Crit: ×2
    • Traits: Agile, Finesse, Nonlethal, Unarmed

Class Abilities & Feats


  • Pursue a Lead (1 Action): Spend time investigating a specific subject (currently: tombstone troll). Grants bonuses to related checks.
  • Devise a Stratagem (1 Action): Once per round, calculate a strike against an enemy using your Intelligence modifier.
  • Strategic Strike: Deal an extra 1d6 damage when hitting with an attack that relied on Devise a Stratagem.
  • Clue In (Reaction): Allow an ally to use your investigation bonus when they attempt a check related to your lead.
  • Alchemical Sciences & Quick Tincture (1 Action): Create quick alchemical items using your formula book and versatile vials.
  • Hunt Prey (1 Action): Designate a target as your prey for tracking/seeking (from Ranger Dedication).
  • Investigator Feats: Known Weaknesses, Shared Stratagem, Keen Recollection.
  • General/Skill Feats: Alchemical Crafting, Battle Medicine, Cooperative Nature, Eyes of the City, Fleet, Streetwise, Weapon Proficiency (Repeating Hand Crossbow), Ranger Dedication.

Inventory & Gear


  • Equipped: Leather Armor, Repeating Hand Crossbow.
  • Ammunition: Repeating hand crossbow bolts (x10).
  • Tools: Alchemist’s toolkit, Healer’s toolkit, Formula book.
  • Consumables & Alchemy: Darkvision elixir (lesser), Elixir of life minor (x5), Drakeheart mutagen (lesser), Energy mutagen moderate (Cold), Runestone.
  • Basic Gear: Backpack, Bedroll, Chalk (x10), Flint and steel, Rope (50 ft), Rations (2 weeks), Soap, Torch (x5), Waterskin.