| Player | Jon | Campaign | The Beginning of the End | Medium Humanoid (Versatile Human), Investigator 3, Detective Background
Wealth: 58 gp, 5 sp | Hero Points: 2/3 | Versatile Vials: 4/day
DEFENSE & VITALS
Armor Class: 19 (Leather Armor: +1 AC, +4 Dex Cap, Trained) Hit Points: 35 / 35 Speed: 30 ft. Bulk: 4.29 (Encumbered: 5 | Overburdened: 10)
Saving Throws:
- Fortitude: +6 (Trained)
- Reflex: +10 (Expert)
- Will: +8 (Expert)
ATTRIBUTES & SKILLS
STR 10 (+0) | DEX 16 (+3) | CON 12 (+1) | INT 18 (+4) | WIS 12 (+1) | CHA 10 (+0)
Only Trained or higher listed:
- Crafting: +12 (Expert)
- Perception: +10 (Expert) +2 circumstance to Seek hunted prey
- Arcana: +10 (Trained)
- Lore (Underworld): +10 (Trained)
- Occultism: +10 (Trained)
- Society: +10 (Trained)
- Medicine: +9 (Expert)
- Acrobatics: +8 (Trained)
- Stealth: +8 (Trained)
- Survival: +8 (Trained) +2 circumstance to Track hunted prey
- Thievery: +8 (Trained)
- Nature: +7 (Trained)
- Religion: +7 (Trained)
- Athletics: +5 (Trained)
(Note: J.C. receives a +1 circumstance bonus to checks related to an active “Pursue a Lead” investigation).
Languages: Common, Draconic, Dwarven, Elven, Goblin, Orcish
Combat & Actions
- 🏹 Repeating Hand Crossbow: +8 / +3 / -2 (Range: 60 ft.)
- Damage: 1d6 Piercing
- Crit: ×2
- Traits: Repeating, Uncommon
- 🪓 Hatchet: Melee +5 / +1 / -3 | Ranged (10 ft.) +8 / +4 / +0
- Damage: 1d6 Slashing
- Crit: ×2
- Traits: Agile, Sweep, Thrown 10 ft.
- 🧪 Alchemist’s Fire, Lesser: +8 / +3 / -2 (Range: 20 ft.)
- Damage: 1d8 Fire + 1 Persistent Fire + 1 Fire Splash
- Traits: Alchemical, Bomb, Consumable, Fire, Splash, Thrown 20 ft.
- 🥊 Fist: +8 / +4 / +0
- Damage: 1d4 Bludgeoning
- Crit: ×2
- Traits: Agile, Finesse, Nonlethal, Unarmed
Class Abilities & Feats
- Pursue a Lead (1 Action): Spend time investigating a specific subject (currently: tombstone troll). Grants bonuses to related checks.
- Devise a Stratagem (1 Action): Once per round, calculate a strike against an enemy using your Intelligence modifier.
- Strategic Strike: Deal an extra 1d6 damage when hitting with an attack that relied on Devise a Stratagem.
- Clue In (Reaction): Allow an ally to use your investigation bonus when they attempt a check related to your lead.
- Alchemical Sciences & Quick Tincture (1 Action): Create quick alchemical items using your formula book and versatile vials.
- Hunt Prey (1 Action): Designate a target as your prey for tracking/seeking (from Ranger Dedication).
- Investigator Feats: Known Weaknesses, Shared Stratagem, Keen Recollection.
- General/Skill Feats: Alchemical Crafting, Battle Medicine, Cooperative Nature, Eyes of the City, Fleet, Streetwise, Weapon Proficiency (Repeating Hand Crossbow), Ranger Dedication.
Inventory & Gear
- Equipped: Leather Armor, Repeating Hand Crossbow.
- Ammunition: Repeating hand crossbow bolts (x10).
- Tools: Alchemist’s toolkit, Healer’s toolkit, Formula book.
- Consumables & Alchemy: Darkvision elixir (lesser), Elixir of life minor (x5), Drakeheart mutagen (lesser), Energy mutagen moderate (Cold), Runestone.
- Basic Gear: Backpack, Bedroll, Chalk (x10), Flint and steel, Rope (50 ft), Rations (2 weeks), Soap, Torch (x5), Waterskin.