Player Jurney Campaign In The Shadow of The Spire

🪓 Orc Fighter & Giant Instinct Barbarian

Ancestry & Heritage: Orc (Hold-Scarred) | Class: Fighter 5 Archetype: Barbarian Dedication (Giant Instinct) | Background: Warrior Wealth: 83 gp, 13 sp | Bulk: 8.4 / 9 (Encumbered: 9, Overburdened: 14)

📊 Core Statistics

AbilityScoreModifier
Strength19+4
Dexterity12+1
Constitution18+4
Intelligence10+0
Wisdom12+1
Charisma14+2

⚔️ Combat & Defenses

  • Hit Points: 82 / 87 (Current / Max)
    • Note: Features Toughness and Diehard.
  • Armor Class (AC): 22 (Trained) — +1 Resilient Lattice Armor
  • Movement Speed: 30 feet
  • Perception: +11 (Expert) | Passive DC: 21
  • Saving Throws:
    • Fortitude: +15 (Expert) | DC: 25
    • Reflex: +12 (Expert) | DC: 22
    • Will: +12 (Expert) | DC: 22
    • Bravery: Successes against fear effects are treated as critical successes instead.

🔨 Signature Equipment & Attacks

  • 💥 +2 Energizing Greater Striking Crushing Dawnsilver Maul — Melee Strike: +18 / +13 / +8 to hit
    • Damage: 3d12+6 Bludgeoning (B) | Traits: Shove, Magical, Precious Material
    • Note: Fighter Weapon Mastery (Hammers) applies. On critical hits, apply critical specialization.
  • 👊 Fist — Melee Strike: +14 / +10 / +6 to hit
    • Damage: 1d4+5 Bludgeoning (B) | Traits: Agile, Finesse, Nonlethal, Unarmed
  • 🛡️ Steel ShieldAC Bonus: +2 | Hardness: 5 | HP: 20 / 20 (Can use Shield Block reaction)

😡 Class Features, Feats & Rage

Giant Instinct Rage

Can Rage for 10 rounds per use. While raging, Gona gains 9 temporary HP and deals an additional +2 damage with melee strikes.

  • Fighter Combat Actions:
    • Reactive Strike (Reaction): Attack a creature within reach that uses a manipulate/move action, makes a ranged attack, or leaves a square.
    • Intimidating Strike (2 Actions): Melee strike that frightens the target.
    • Slam Down (2 Actions): Melee strike that automatically trips the target on a hit.
    • Sudden Charge (2 Actions): Stride twice and make a melee Strike.
  • Orc Ancestry Reactions:
    • Orc Ferocity (1/day): When reduced to 0 HP, stay at 1 HP instead.
    • Orc Superstition (Reaction): Triggered when attempting a saving throw against a spell or magical effect.
    • Victorious Vigor (Reaction): Gain 4 temporary HP when bringing a foe to 0 HP.

🎒 Trained Skills & Feats

  • Skills: Athletics (Expert +16), Intimidation (Expert +12), Deception (Trained +10), Diplomacy (Trained +10), Performance (Trained +10), Nature (Trained +9), Warfare Lore (Trained +8).
  • General & Skill Feats: Diehard, Intimidating Glare, Powerful Leap, Titan Wrestler (can Grapple/Shove/Trip creatures up to two sizes larger), Toughness.
  • Ancestry & Archetype Feats: Barbarian Dedication, Basic Fury, Raging Intimidation, Orc Weapon Familiarity.
  • Magic Items: * Boots of Bounding: +2 item bonus to High Jump and Long Jump.
    • Aeon Stone (Black Pearl)
    • Hat of Disguise: Illusory Disguise (1/day)
    • Spacious Pouch I: Extradimensional storage (Contains rations, rope, chalk, meat cleaver, bear trap, fine wine, cigars, and uninstalled runes: +1 Potency, +1 Striking, Authorized).
  • Consumables: Greater Healing Potion (x1), Moderate Healing Potion (x3), Lesser Healing Potion (x4), Invisibility Potion (x1), Minor Elixir of Life (x1).
  • Relic: Runic Birthmarks (