Player Jurney Campaign In The Shadow of The Spire
🪓 Orc Fighter & Giant Instinct Barbarian
Ancestry & Heritage: Orc (Hold-Scarred) | Class: Fighter 5 Archetype: Barbarian Dedication (Giant Instinct) | Background: Warrior Wealth: 83 gp, 13 sp | Bulk: 8.4 / 9 (Encumbered: 9, Overburdened: 14)
📊 Core Statistics
| Ability | Score | Modifier |
|---|---|---|
| Strength | 19 | +4 |
| Dexterity | 12 | +1 |
| Constitution | 18 | +4 |
| Intelligence | 10 | +0 |
| Wisdom | 12 | +1 |
| Charisma | 14 | +2 |
⚔️ Combat & Defenses
- Hit Points: 82 / 87 (Current / Max)
- Note: Features Toughness and Diehard.
- Armor Class (AC): 22 (Trained) — +1 Resilient Lattice Armor
- Movement Speed: 30 feet
- Perception: +11 (Expert) | Passive DC: 21
- Saving Throws:
- Fortitude: +15 (Expert) | DC: 25
- Reflex: +12 (Expert) | DC: 22
- Will: +12 (Expert) | DC: 22
- Bravery: Successes against fear effects are treated as critical successes instead.
🔨 Signature Equipment & Attacks
- 💥 +2 Energizing Greater Striking Crushing Dawnsilver Maul — Melee Strike:
+18 / +13 / +8to hit- Damage:
3d12+6 Bludgeoning (B)| Traits: Shove, Magical, Precious Material - Note: Fighter Weapon Mastery (Hammers) applies. On critical hits, apply critical specialization.
- Damage:
- 👊 Fist — Melee Strike:
+14 / +10 / +6to hit- Damage:
1d4+5 Bludgeoning (B)| Traits: Agile, Finesse, Nonlethal, Unarmed
- Damage:
- 🛡️ Steel Shield —
AC Bonus: +2|Hardness: 5|HP: 20 / 20(Can use Shield Block reaction)
😡 Class Features, Feats & Rage
Giant Instinct Rage
Can Rage for 10 rounds per use. While raging, Gona gains 9 temporary HP and deals an additional +2 damage with melee strikes.
- Fighter Combat Actions:
- Reactive Strike (Reaction): Attack a creature within reach that uses a manipulate/move action, makes a ranged attack, or leaves a square.
- Intimidating Strike (2 Actions): Melee strike that frightens the target.
- Slam Down (2 Actions): Melee strike that automatically trips the target on a hit.
- Sudden Charge (2 Actions): Stride twice and make a melee Strike.
- Orc Ancestry Reactions:
- Orc Ferocity (1/day): When reduced to 0 HP, stay at 1 HP instead.
- Orc Superstition (Reaction): Triggered when attempting a saving throw against a spell or magical effect.
- Victorious Vigor (Reaction): Gain 4 temporary HP when bringing a foe to 0 HP.
🎒 Trained Skills & Feats
- Skills: Athletics (Expert +16), Intimidation (Expert +12), Deception (Trained +10), Diplomacy (Trained +10), Performance (Trained +10), Nature (Trained +9), Warfare Lore (Trained +8).
- General & Skill Feats: Diehard, Intimidating Glare, Powerful Leap, Titan Wrestler (can Grapple/Shove/Trip creatures up to two sizes larger), Toughness.
- Ancestry & Archetype Feats: Barbarian Dedication, Basic Fury, Raging Intimidation, Orc Weapon Familiarity.
- Magic Items: * Boots of Bounding: +2 item bonus to High Jump and Long Jump.
- Aeon Stone (Black Pearl)
- Hat of Disguise: Illusory Disguise (1/day)
- Spacious Pouch I: Extradimensional storage (Contains rations, rope, chalk, meat cleaver, bear trap, fine wine, cigars, and uninstalled runes: +1 Potency, +1 Striking, Authorized).
- Consumables: Greater Healing Potion (x1), Moderate Healing Potion (x3), Lesser Healing Potion (x4), Invisibility Potion (x1), Minor Elixir of Life (x1).
- Relic: Runic Birthmarks (