Evander “Van” Gylfering

Player: Leland | System: Pathfinder 2e Remaster Campaign: The Beginning of the End | Character Notes Van Gylfering

Character Concept

Ancestry & Heritage

Elf (Ancient Elf)

Class & Level

Sorcerer 3 (Draconic - Arcane)

Background

Martial Disciple, Noble

Archetype / Dedications

Gunslinger Dedication, Exemplar Dedication

Vital Statistics

StatValue
HP24 / 24
AC18 (Trained)
Speed35 ft.
Perception+5 (DC 15)
Hero Points3 / 3
Focus Points1 / 1
Bulk1.83 / 5 (Enc.)
Wealth1 gp, 43 sp

⚔️ Ability Scores

STRDEXCONINTWISCHA
+0
(10)
+3
(16)
+0
(10)
+2
(14)
+0
(10)
+4
(18)

🛡️ Saving Throws

SaveModifierDCProficiency
Fortitude+515Trained
Reflex+818Trained
Will+717Expert

📜 Skills

SkillModifierDCProficiency
🤸 Acrobatics+818Trained
🎓 Arcana+717Trained
🛠️ Crafting+717Trained
🎭 Deception+919Trained
🗣️ Diplomacy+919Trained
👑 Intimidation+919Trained
🏛️ Society+717Trained
👤 Stealth+1020Expert
📜 Heraldry Lore+717Trained
Sailing Lore+717Trained
⚔️ Warfare Lore+717Trained
🫱 Athletics / Nature / Occultism / Performance / Religion / Survival / ThieveryUntrained

🗣️ Languages: Common, Elven, Fey, Kholo


🏹 Offense & Combat Actions

Weapons

  • Dueling Pistol (Unfailing Bow Ikon) (Ranged, 60 ft.)
    • Attack: +8 / +3 / -2
    • Damage: Piercing + 1 Spirit
    • Critical: + Piercing + Spirit (Fatal d10, Concussive, Concealable)
    • Ammo: 37 rounds remaining.
    • Special Rounds: 1x Lesser Bane (Aberration), 1x Lesser Bane (Beast), 5x Lesser Elemental (Electricity)
  • Bayonet (Attached to Pistol, Melee, Reach 5 ft.)
    • Attack: +8 / +4 / +0
    • Damage: Piercing (Agile, Finesse)
  • Fist (Unarmed, Melee, Reach 5 ft.)
    • Attack: +8 / +4 / +0
    • Damage: Bludgeoning (Agile, Finesse, Nonlethal)

⚡ Divine & Archetype Actions

[!⚡] Shift Immanence (1/Round) — ◆ Trigger: Can also be used as a free action when rolling initiative. Swap your active Exemplar Immanence effect.

[!🏹] Unfailing Bow — Arrow Splits Arrow — ◆ Requirements: Previous action was a Strike with the unfailing bow.


✨ Spellcasting (Arcane, DC 19, Spell Attack +9)

🩸 Bloodline: Draconic

  • Blood Magic: Casting a bloodline spell grants you or your target a +1 status bonus to AC for 1 round (Scaly Hide).

🔮 Focus Spells (1 Focus Point)

Flurry of Claws (Rank 2) — ◆◆

  • Range: 30 feet | Targets: 2 creatures within 10 feet of each other
  • Attack Rolls: +9 / +4 / -1
  • Damage: Slashing + Fire (Defense: AC)

🪄 Cantrips (At Will - Heightened to Rank 2)

  • Electric Arc: ◆◆ | Range 30 ft | 1 or 2 targets | Damage: Electricity (DC 19 Basic Reflex)
  • Frostbite: ◆◆ | Range 60 ft | 1 creature | Damage: Cold (DC 19 Basic Fortitude)
  • Gouging Claw: ◆◆ | Touch | 1 creature | Attack: +9 | Damage: Slashing + 3 persistent bleed
  • Detect Magic: ◆◆ | 30-foot emanation area detector.
  • Light: ◆◆ | Range 120 ft | Lasts until next daily preparations.
  • Message: ◆ | Range 120 ft | Auditory, Linguistic, Mental, Subtle.
  • Shield: ◆ | AC +1 | Lasts until start of next turn (Hardness blocks).

🧪 Rank 1 Spell Slots (4/day)

  • Breathe Fire: ◆◆ | 15-foot cone | Damage: Fire (DC 19 Basic Reflex)
  • Fear: ◆◆ | Range 30 ft | 1 creature | DC 19 Will save (Frightened 1/2/3 & Fleeing)
  • Sure Strike: ◆ | Signature Spell | Valid until the end of your turn. Next attack roll rolls twice and keeps the highest.
  • Runic Weapon: ◆◆ | Touch | 1 unattended/willing weapon for 1 minute.

🧪 Rank 2 Spell Slots (3/day)

  • Blazing Bolt: ◆ to ◆◆◆ | Range 60 ft | Targets 1+ creatures | Attack: +9 | Damage: Fire
  • Invisibility: ◆◆ | Signature Spell | Touch | 1 creature | Duration: 10 minutes.

🩸 Reactions

Blood Vendetta (Rank 2) — ↺

Trigger: A creature deals piercing, slashing, or persistent bleed damage to you while you are able to bleed. Effect: Target within 30 feet makes a DC 19 Will save or suffers persistent bleed damage and weakness 1 to physical damage.


🧬 Feats & Abilities

  • Ancestry: Low-Light Vision | Free Heart | Nimble Elf | Ancestral Paragon (Level 3)
  • Skill & General Feats: Alchemical Crafting | Cat Fall | Courtly Graces
  • Class/Archetype: Sorcerous Potency | Cantrip Expansion | Way of the Pistolero

🎒 Gear & Inventory

  • Worn / Active:
    • Explorer’s Clothing (Comfort trait)
    • Hat of Disguise (Invested, Magical. Allows Illusory Disguise 1/day)
  • Consumables:
    • 2x Elixir of Life, Minor ( healing, +2 item bonus vs disease/poison for 10 min)
    • 1x Healing Potion, Moderate ( healing)
    • 1x Glow Rod
    • 2x Caltrops
  • Stored in Backpack:
    • Bedroll, Chalk (10), Flint & Steel, Rope (50 ft), Rations (2 weeks), Torches (5), Soap, Waterskin
    • Repair Toolkit, Firearm Cleaning Kit, Formula Book, Cold-Weather Clothing