Evander “Van” Gylfering
Player: Leland | System: Pathfinder 2e Remaster Campaign: The Beginning of the End | Character Notes Van Gylfering
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Ancestry & Heritage
Elf (Ancient Elf)
Class & Level
Sorcerer 3 (Draconic - Arcane)
Background
Martial Disciple, Noble
Archetype / Dedications
Gunslinger Dedication, Exemplar Dedication
Vital Statistics
Stat Value HP 24 / 24 AC 18 (Trained) Speed 35 ft. Perception +5 (DC 15) Hero Points 3 / 3 Focus Points 1 / 1 Bulk 1.83 / 5 (Enc.) Wealth 1 gp, 43 sp
⚔️ Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 (10) | +3 (16) | +0 (10) | +2 (14) | +0 (10) | +4 (18) |
🛡️ Saving Throws
| Save | Modifier | DC | Proficiency |
|---|---|---|---|
| Fortitude | +5 | 15 | Trained |
| Reflex | +8 | 18 | Trained |
| Will | +7 | 17 | Expert |
📜 Skills
| Skill | Modifier | DC | Proficiency |
|---|---|---|---|
| 🤸 Acrobatics | +8 | 18 | Trained |
| 🎓 Arcana | +7 | 17 | Trained |
| 🛠️ Crafting | +7 | 17 | Trained |
| 🎭 Deception | +9 | 19 | Trained |
| 🗣️ Diplomacy | +9 | 19 | Trained |
| 👑 Intimidation | +9 | 19 | Trained |
| 🏛️ Society | +7 | 17 | Trained |
| 👤 Stealth | +10 | 20 | Expert |
| 📜 Heraldry Lore | +7 | 17 | Trained |
| ⛵ Sailing Lore | +7 | 17 | Trained |
| ⚔️ Warfare Lore | +7 | 17 | Trained |
| 🫱 Athletics / Nature / Occultism / Performance / Religion / Survival / Thievery | Untrained |
🗣️ Languages: Common, Elven, Fey, Kholo
🏹 Offense & Combat Actions
Weapons
- Dueling Pistol (Unfailing Bow Ikon) (Ranged, 60 ft.)
- Attack:
+8/+3/-2 - Damage: Piercing + 1 Spirit
- Critical: + Piercing + Spirit (Fatal d10, Concussive, Concealable)
- Ammo: 37 rounds remaining.
- Special Rounds: 1x Lesser Bane (Aberration), 1x Lesser Bane (Beast), 5x Lesser Elemental (Electricity)
- Attack:
- Bayonet (Attached to Pistol, Melee, Reach 5 ft.)
- Attack:
+8/+4/+0 - Damage: Piercing (Agile, Finesse)
- Attack:
- Fist (Unarmed, Melee, Reach 5 ft.)
- Attack:
+8/+4/+0 - Damage: Bludgeoning (Agile, Finesse, Nonlethal)
- Attack:
⚡ Divine & Archetype Actions
[!⚡] Shift Immanence (1/Round) — ◆ Trigger: Can also be used as a free action when rolling initiative. Swap your active Exemplar Immanence effect.
[!🏹] Unfailing Bow — Arrow Splits Arrow — ◆ Requirements: Previous action was a Strike with the unfailing bow.
✨ Spellcasting (Arcane, DC 19, Spell Attack +9)
🩸 Bloodline: Draconic
- Blood Magic: Casting a bloodline spell grants you or your target a
+1status bonus to AC for 1 round (Scaly Hide).
🔮 Focus Spells (1 Focus Point)
Flurry of Claws (Rank 2) — ◆◆
- Range: 30 feet | Targets: 2 creatures within 10 feet of each other
- Attack Rolls:
+9/+4/-1- Damage: Slashing + Fire (Defense: AC)
🪄 Cantrips (At Will - Heightened to Rank 2)
- Electric Arc: ◆◆ | Range 30 ft | 1 or 2 targets | Damage: Electricity (DC 19 Basic Reflex)
- Frostbite: ◆◆ | Range 60 ft | 1 creature | Damage: Cold (DC 19 Basic Fortitude)
- Gouging Claw: ◆◆ | Touch | 1 creature | Attack:
+9| Damage: Slashing + 3 persistent bleed - Detect Magic: ◆◆ | 30-foot emanation area detector.
- Light: ◆◆ | Range 120 ft | Lasts until next daily preparations.
- Message: ◆ | Range 120 ft | Auditory, Linguistic, Mental, Subtle.
- Shield: ◆ | AC +1 | Lasts until start of next turn (Hardness blocks).
🧪 Rank 1 Spell Slots (4/day)
- Breathe Fire: ◆◆ | 15-foot cone | Damage: Fire (DC 19 Basic Reflex)
- Fear: ◆◆ | Range 30 ft | 1 creature | DC 19 Will save (Frightened 1/2/3 & Fleeing)
- Sure Strike: ◆ | Signature Spell | Valid until the end of your turn. Next attack roll rolls twice and keeps the highest.
- Runic Weapon: ◆◆ | Touch | 1 unattended/willing weapon for 1 minute.
🧪 Rank 2 Spell Slots (3/day)
- Blazing Bolt: ◆ to ◆◆◆ | Range 60 ft | Targets 1+ creatures | Attack:
+9| Damage: Fire - Invisibility: ◆◆ | Signature Spell | Touch | 1 creature | Duration: 10 minutes.
🩸 Reactions
Blood Vendetta (Rank 2) — ↺
Trigger: A creature deals piercing, slashing, or persistent bleed damage to you while you are able to bleed. Effect: Target within 30 feet makes a DC 19 Will save or suffers persistent bleed damage and weakness 1 to physical damage.
🧬 Feats & Abilities
- Ancestry: Low-Light Vision | Free Heart | Nimble Elf | Ancestral Paragon (Level 3)
- Skill & General Feats: Alchemical Crafting | Cat Fall | Courtly Graces
- Class/Archetype: Sorcerous Potency | Cantrip Expansion | Way of the Pistolero
🎒 Gear & Inventory
- Worn / Active:
- Explorer’s Clothing (Comfort trait)
- Hat of Disguise (Invested, Magical. Allows Illusory Disguise 1/day)
- Consumables:
- 2x Elixir of Life, Minor ( healing, +2 item bonus vs disease/poison for 10 min)
- 1x Healing Potion, Moderate ( healing)
- 1x Glow Rod
- 2x Caltrops
- Stored in Backpack:
- Bedroll, Chalk (10), Flint & Steel, Rope (50 ft), Rations (2 weeks), Torches (5), Soap, Waterskin
- Repair Toolkit, Firearm Cleaning Kit, Formula Book, Cold-Weather Clothing