| Player | Brian | Campaign | The Beginning of the End | Medium Humanoid (Kellid Human), Ranger 3, Hunter Background


Wealth: 44 gp | Hero Points: 3/3 | Focus Points: 0

DEFENSE & VITALS

Armor Class: 22 (Lamellar Breastplate: +4 AC, +1 Dex Cap, Trained) Hit Points: 45 / 45 Speed: 20 ft. Bulk: 4 (Encumbered: 8 | Overburdened: 13)


Saving Throws:

  • Fortitude: +10 (Expert)
  • Reflex: +10 (Expert)
  • Will: +11 (Expert)

ATTRIBUTES & SKILLS

STR 16 (+3) | DEX 12 (+1) | CON 12 (+1) | INT 12 (+1) | WIS 14 (+2) | CHA 10 (+0)


Only Trained or higher listed:

  • Perception: +9 (Expert) +2 circumstance bonus to Seek hunted prey
  • Thievery: +8 (Expert)
  • Athletics: +8 (Trained)
  • Medicine: +7 (Trained)
  • Nature: +7 (Trained)
  • Religion: +7 (Trained)
  • Survival: +7 (Trained) +2 circumstance bonus to Track hunted prey
  • Arcana: +6 (Trained)
  • Stealth: +6 (Trained)
  • Tanning Lore: +6 (Trained)

Languages: Common, Dwarven, Elven

Combat & Actions


  • 🗡️ Rapier (x2): +8 / +5 / +2
    • Damage: 1d6+3 Piercing + 1d8 Slashing
    • Crit: ×2 + 1d8 Piercing
    • Traits: Deadly d8, Disarm, Finesse
  • 🥊 Fist: +8 / +6 / +4
    • Damage: 1d4+3 Bludgeoning + 1d8 Slashing
    • Crit: ×2
    • Traits: Agile, Finesse, Nonlethal, Unarmed
  • 🌿 Tangle Vine (Innate Spell): +5 / +0 / -5 (Uses: 5/5 from Cantrip Deck)
    • Target: 1 creature within 30 ft.
    • Effect: Applies a penalty to Speeds based on target’s AC save.

Abilities & Feats


  • Hunt Prey (1 Action): Designate a target as your prey (Concentrate).
  • Flurry: Reduces multiple attack penalty against your hunted prey.
  • Monster Hunter (+1): Recall Knowledge check grants a bonus against your hunted prey.
  • Monster Warden (+2): Grants AC bonuses to allies against hunted prey.
  • Treat Wounds: DC 15 Skill Check. Heals 2d8 HP (4d8 on Crit Success). Requires a healer’s toolkit.
  • Battle Medicine (1 Action): Use Medicine to heal in combat.
  • Survey Wildlife: Use Survival to deduce wildlife in the area.
  • Animal Companion: Grants a loyal animal companion (Bear).
  • Natural Ambition: Human ancestry feat.

Inventory


  • Equipped: Lamellar Breastplate (Hindering, Laminar traits), Rapier (x2)
  • Magic Items: Doubling Rings (Invested), Cantrip Deck, 5-pack (Tangle Vine)

Animal Companion: Bear

Medium/Large Minion, Animal

COMPANION STATS

Armor Class: 17 (Trained) Hit Points: 32 / 32 Speed: 35 ft. Senses: Low-Light Vision, Scent (Imprecise) 30 ft.


Saving Throws:

  • Fortitude: +7 (Trained)
  • Reflex: +7 (Trained)
  • Will: +6 (Trained)

Attributes: STR +3 | DEX +2 | CON +2 | INT -4 | WIS +1 | CHA +0 Skills: Athletics +8, Acrobatics +7, Perception +6, Intimidation +5

Companion Attacks & Abilities


  • 🦷 Jaws: +8 / +3 / -2 | Damage: 1d8+3 Piercing | Traits: Unarmed
  • 🐾 Claw: +8 / +4 / +0 | Damage: 1d6+3 Slashing | Traits: Agile, Unarmed
  • 🛡️ Support (Bear) (1 Action): Provide support benefits to the master.